When I click the open button, the editor window will be opened, showing the structure of the behavior tree. But how do I know how this tree is created and saved? It doesn't seem to save a reference to the behavior tree resource like BD, nor does it reference the subtree.
In other words, if I create a new GameObject and attach the Behavior Tree component to it, how do I build a new behavior tree structure for it?

In other words, if I create a new GameObject and attach the Behavior Tree component to it, how do I build a new behavior tree structure for it?
