How to create a new behavior tree in BD Pro?

malo

New member
When I click the open button, the editor window will be opened, showing the structure of the behavior tree. But how do I know how this tree is created and saved? It doesn't seem to save a reference to the behavior tree resource like BD, nor does it reference the subtree.
In other words, if I create a new GameObject and attach the Behavior Tree component to it, how do I build a new behavior tree structure for it?
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You can create it similar to version 1. There's no need to have a subtree reference if you don't want to use it. Press the spacebar to add a task. I am still working on creating new videos but this video shows creating a minimal tree:

 
You can create it similar to version 1. There's no need to have a subtree reference if you don't want to use it. Press the spacebar to add a task. I am still working on creating new videos but this video shows creating a minimal tree:

Can I understand the External Behavior in Behavior Designer as the Subtree in BD pro? For example, if I have multiple Agents that want to use the same behavior tree, do I need to use subtree?
 
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