Hello. No matter what I set the "angular speed" in the seek task to--even very low numbers--the AI still "whips" around instantly to face a target when the target enters its detection range, and will rotate as fast as needed to stay looking directly at the target. What controls an agent's turning speed that I could dramatically slow the rotation? Ideally, I would like to be able to set a numerical "turn speed" for an AI agent controlled by Behavior Designer, so it has a fixed rotation speed across tasks (like turning to flee, seek a target, move towards, etc.). Is this possible? I have Third Person Controller if that would help.
Also, I'm curious....what is the difference between the seek and move toward tasks?
Also, I'm curious....what is the difference between the seek and move toward tasks?