Deckard_89
Member
So I'm enduring a few headaches setting up animations on my third person character in relation to weapons, mainly that they look different in Unity compared to my animation program (3DS Max), and I'm wondering if the different animator layers are effecting the animation.
Is there a difference, on pistol for example, between "Pistol Aim" and "Pistol Attack Idle"? They seem to me like the same animation, unless there is some subtlety I'm not noticing.
Is there a difference, on pistol for example, between "Pistol Aim" and "Pistol Attack Idle"? They seem to me like the same animation, unless there is some subtlety I'm not noticing.