jkaczmar
Member
I'm trying to Change the UCC character model when I equip an Item in UIS. I'm using the models to change outfits as I'm using Synty characters and for clothing changes you swap the entire model. I'm also using PlayMaker. I've figured out how to fire an event to PlayMaker when the Inventory Bridge registers an equip action, and I know how to change the Character Model using PlayMaker.
The specific problem I can't yet solve is how to pass a parameter along to PlayMaker so it can know which model to switch to. Is there any way to interrogate equipped Inventory items from within PlayMaker to get Item attributes? I know how to generically get Inventory Item attributes using PlayMaker, but I don't know how to get them for a specific equipped item.
Also, I'm not wed to using PlayMaker to solve this issue if there are other approaches that are better/easier. Thanks in advance for any ideas people have.
The specific problem I can't yet solve is how to pass a parameter along to PlayMaker so it can know which model to switch to. Is there any way to interrogate equipped Inventory items from within PlayMaker to get Item attributes? I know how to generically get Inventory Item attributes using PlayMaker, but I don't know how to get them for a specific equipped item.
Also, I'm not wed to using PlayMaker to solve this issue if there are other approaches that are better/easier. Thanks in advance for any ideas people have.