Shadowing
Member
I did some performance tests today in the editor. I just want to post my findings. I feel its a bit low.
Each test is spawning 60 characters with the character Nolan.
First test is with just the model no animator.
Second test is with the model and a animator playing a Idle in a loop.
Third test is with UCC scripts running
With the old Version 1 of the controller I could run 300 at 50fps. I haven't done any profiler tests yet. I will here in a bit.
Just the Model. Runs at around 600 fps (890 fps when culled)
Just the model and animator runs at 380 fps (795 fps when culled)
UCC AI controller runs at 14 fps (315 fps when culled)
Videos are recorded from a separate computer to ensure max frame rate when recording.
Elgato Game Capture HD

System Stats
Each test is spawning 60 characters with the character Nolan.
First test is with just the model no animator.
Second test is with the model and a animator playing a Idle in a loop.
Third test is with UCC scripts running
With the old Version 1 of the controller I could run 300 at 50fps. I haven't done any profiler tests yet. I will here in a bit.
Just the Model. Runs at around 600 fps (890 fps when culled)
Just the model and animator runs at 380 fps (795 fps when culled)
UCC AI controller runs at 14 fps (315 fps when culled)
Videos are recorded from a separate computer to ensure max frame rate when recording.
Elgato Game Capture HD

System Stats
- i7-800K 3.7ghz CPU
- Unity Running on a 2Tb m.2 drive (Samsung 970 EVO)
- Project running on a separate 2Tb m.2 drive (Samsung 970 EVO)
- 64Gb of Memory DDR4 2400
- EVGA GeForce GTX 1080 8GB
- Unity 2019.2.18
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