How exactly does Behavior Designer Pro integrate with Playmaker?

Jezek

New member
I don't know C+ coding at all but I know a bit of playmaker visual scripting. I want to have very advanced AI for my enemies. Can I visually script AI behaviors in Playmaker and then export them to Behavior designer somehow? Or do I need to script things in Behavior designer and then connect it to my playmaker scripts?

And do the sensor and movement addons for Behavior designer pro do most of the heavy lifting for creating advanced AI already?
 
Or do I need to script things in Behavior designer and then connect it to my playmaker scripts?
That's correct. Finite state machines and behavior trees are different types of graphs so you can't export one to another. Take a look at this page for info on the integration:

https://opsive.com/support/documentation/behavior-designer-pro/integrations/playmaker/

And do the sensor and movement addons for Behavior designer pro do most of the heavy lifting for creating advanced AI already?
They provide one piece, but there's still the individual flow for your behavior tree that you'll need.
 
That's correct. Finite state machines and behavior trees are different types of graphs so you can't export one to another. Take a look at this page for info on the integration:

https://opsive.com/support/documentation/behavior-designer-pro/integrations/playmaker/


They provide one piece, but there's still the individual flow for your behavior tree that you'll need.
Thank you Justin. I read somewhere that with Behavior Designer pro. I won't need to write a single line of code. If that is correct, how exactly does that work? Is there a set of actions in Behavior Designer Pro that I can put together like the actions in Playmaker?
 
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