How does the playmaker action "Execute Event" work?

metalmanage

New member
Hi all,

I want to freeze my character by using the Execute Event action to execute the "EventHandler.ExecuteEvent(m_Character, "OnEnableGameplayInput", false);" event but not sure how to format it within the action. I've tried putting it as (m_Character, "OnEnableGameplayInput", false) in the string field for the action but cannot get it to do anything. Any help would be great.
 
The Playmaker version of ExecuteEvent cannot take any parameters. I can add this to my list of actions to change, but right now the event name just specifies the second parameter of the EventHandler.ExecuteEvent.
 
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