Hold and aim with behavior designer

kingmob

New member
Anyone have a good method for holding the aim at target for a few seconds before firing the weapon? Not sure if I'm missing a setting in the aiming portion or if it's something I do via behavior designer tasks. I'm trying to get rid of the quick flick that happens whenever you use the use task. Thanks!
 
You can use the Set Aim task to only set the target that the agent should look at.
 
Top