I’m having some issues with my enemy character (ie. the zombie), it’s set as Root Motion, has a RigidBody, isGravity is on. I also have for now just added a capsule collider to the whole zombie object. However the zombie just floats in the air a few centimetres off the floor. Even if I start the scene with placing him well above the floor he never drops to the floor?! Any idea why that’s happening? I also tried selecting isKinetic but that didn’t help.
Upon further investigation, disabling the NavMesh Component of the zombie, makes him fall down via gravity, but then his feet go into the ground?!
Any idea why NavMesh would affect the models y position? Cause as soon as i enable the NavMeshAgent component again, i can not manually even move the Y position of the model.