Hi there! I'm using UCC 2.2.8 with the latest version of both PUN2 and PUN2 Add-On.
I have the basic PUN logic working, where the players joins a room and can wait for others to do so before starting the game.
When the game starts and the scene changes, only one player gets its character instantiated, the rest remains as a static camera, but If I join after the game has started, my character is correctly instantiated so seems to be an issue to instantiate all of them at once.
I'm using the provided SingleCharacterSpawnManager as I don't need different characters for every player yet, is this the intended behavior of the script or I'm missing something? Any help is appreciated!
I have the basic PUN logic working, where the players joins a room and can wait for others to do so before starting the game.
When the game starts and the scene changes, only one player gets its character instantiated, the rest remains as a static camera, but If I join after the game has started, my character is correctly instantiated so seems to be an issue to instantiate all of them at once.
I'm using the provided SingleCharacterSpawnManager as I don't need different characters for every player yet, is this the intended behavior of the script or I'm missing something? Any help is appreciated!