HasEnteredTrigger not working with Async loaded trees?

mdotstrange

New member
HasEnteredTrigger stopped working in my project when using Async loaded trees so I created a fresh Unity project and installed BD 1.6.3 and it appears HasEnteredTrigger does not work with conditional aborts when Async is ticked in a new project as well- works fine otherwise- can see the behavior in this video
Screencapture video
 
Thanks for letting me know. When the behavior tree starts it caches if any events need to be sent and with async load it was caching those events too early. Are you using the runtime source version? If not let me know what Unity version you are using.
 
No problem ^_^ Glad you were able to figure the issue out. I'm using the .dll on my main project- I do have a source version I'm using for debugging though- I'm using the 2017.4 LTS version- the exact version is 2017.4.30f1
 
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