HasEnteredTrigger check


New member
I'm having trouble getting this HasEnteredTrigger conditional to receive its physics callback. It says it needs to be reevaluated with a conditional abort or under a parallel task, but what happens when the tree just restarts when its done and checks it again next tick? Will it only call the trigger if the tree doesn't restart?

Here's an example of basic tree I have with the physics trigger conditional on it that doesn't ever receive the physics callback. How am I not using this correctly?



Staff member
Your Sequence task should have a Lower Priority task so Has Entered Trigger is active for more than a single frame. Restarting the tree doesn't work because the tree will start and stop within a single tick and not receive the callback from Unity.