VagabondOfHell
New member
Hi Justin
I am looking to use Has Received Event for when the NPC hears a sound from my sound manager. Unfortunately I can't seem to get the Has Received Event to return true.
I've structured a sample like so:
And added some debug statements inside the Has Received Event. The Registered is called, but RECEIVED is never called.
Registering to the event in another script works fine however. I get the received message and the desired vector
Do you have any suggestions for determining why the ReceivedEvent of the Conditional Task isn't working? I didn't post this in the bugs section because I'm assuming I'm just doing something wrong. (Also I posted on the Unity Forum before I realized I should post it here).
Thanks for your time
Adam
I am looking to use Has Received Event for when the NPC hears a sound from my sound manager. Unfortunately I can't seem to get the Has Received Event to return true.
I've structured a sample like so:
And added some debug statements inside the Has Received Event. The Registered is called, but RECEIVED is never called.
Registering to the event in another script works fine however. I get the received message and the desired vector
Do you have any suggestions for determining why the ReceivedEvent of the Conditional Task isn't working? I didn't post this in the bugs section because I'm assuming I'm just doing something wrong. (Also I posted on the Unity Forum before I realized I should post it here).
Thanks for your time
Adam