RockZone Interactive
New member
Hey,
So I am currently attempting to create something where if the AI agent takes damage than he will flee. I got that working thankfully. The question I have is when I want to restart the behavior tree for each person I don't want to restart it for each guard individually. I want to add a GameObject List variable for the "Guards" but obviously, that is not possible. Is there some way I can go around this? I provided some photos of the BT.
Thanks, David


So I am currently attempting to create something where if the AI agent takes damage than he will flee. I got that working thankfully. The question I have is when I want to restart the behavior tree for each person I don't want to restart it for each guard individually. I want to add a GameObject List variable for the "Guards" but obviously, that is not possible. Is there some way I can go around this? I provided some photos of the BT.
Thanks, David

