I am trying to work out the "best" way to have a tree "wait"
Essentially I have a creature, it can look around, respond to seeing or hearing an enemy, attack if attacked, and randomly wanders around it's patrol area.
The wait part comes in to where I want it to STOP and wait for a bit once it reaches it's destination before deciding on a new point and wandering there.
My current trees are all working fine, currently using a wait task and conditional aborts to exit the wait if something interesting happens but is there a better way to introduce a pause in a tree without a forced wait task?
Essentially I have a creature, it can look around, respond to seeing or hearing an enemy, attack if attacked, and randomly wanders around it's patrol area.
The wait part comes in to where I want it to STOP and wait for a bit once it reaches it's destination before deciding on a new point and wandering there.
My current trees are all working fine, currently using a wait task and conditional aborts to exit the wait if something interesting happens but is there a better way to introduce a pause in a tree without a forced wait task?