Trying to get an instance of a prefab GameObject to set itself to a Global Variable.
Then elsewhere in the tree check to see if it is still that Global Variable. I can get this work easily when it's not a prefab by dragging the scene object into the compare task. Is there an easy way have a task reference itself whether it's a prefab or not?
Then elsewhere in the tree check to see if it is still that Global Variable. I can get this work easily when it's not a prefab by dragging the scene object into the compare task. Is there an easy way have a task reference itself whether it's a prefab or not?