ashulgach
New member
I know I make several posts, but because there is extremely limited documentation, I hope my questions are found to be useful for others trying to achieve similar goals.
I'm trying to make the flashlight appear in the left hand only. The demo doesn't really show how to set this up because as a runtime pick up, it should then occupy a runtime object like the runtime pickup video tutorial explains. There is no demo asset matching a RuntimeFlashlight but there is a pick up item for flashlights. When I tried dropping it in my scene, using my own item type from my own item collection, it appears in the right hand and bugs out. I assigned "44" as the animation ID because that's what the demo flashlight asset uses.
Am I supposed to add another script to the RuntimeFlashlight prefab? How do I make it in the left hand? Can I have it in the left hand and swap the right hand? I want to have the flashlight in my hands at all times while swapping the right hand weapons, which is a very normal feeling feature. I just can't figure out how to do it.
Thanks!
I'm trying to make the flashlight appear in the left hand only. The demo doesn't really show how to set this up because as a runtime pick up, it should then occupy a runtime object like the runtime pickup video tutorial explains. There is no demo asset matching a RuntimeFlashlight but there is a pick up item for flashlights. When I tried dropping it in my scene, using my own item type from my own item collection, it appears in the right hand and bugs out. I assigned "44" as the animation ID because that's what the demo flashlight asset uses.
Am I supposed to add another script to the RuntimeFlashlight prefab? How do I make it in the left hand? Can I have it in the left hand and swap the right hand? I want to have the flashlight in my hands at all times while swapping the right hand weapons, which is a very normal feeling feature. I just can't figure out how to do it.
Thanks!