First varible in external task duplicated on run

Fashtas

New member
It's not happening 100% of the time but very often I get an error on running a scene claiming a local tree variable already exists and I find it appears as if the first variable has been duplicated.

The tress are all external and assigned to a GameObject during design not runtime.

I thought it was an oddity in the variable since it was a shared variable I created myself but deleting it just made the next variable in the list duplicate.

The external tree does not duplicate the variable, it is only the one added to the GameObject

Is this a known thing?
 
I have not seen that happen - if you can tell me how to reproduce it within a fresh project I can take a look.
 
Ok thanks, I'll watch it and see if I can reproduce somehow, though it isn't particular frequent in the project it does happen in.
 
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