It's not happening 100% of the time but very often I get an error on running a scene claiming a local tree variable already exists and I find it appears as if the first variable has been duplicated.
The tress are all external and assigned to a GameObject during design not runtime.
I thought it was an oddity in the variable since it was a shared variable I created myself but deleting it just made the next variable in the list duplicate.
The external tree does not duplicate the variable, it is only the one added to the GameObject
Is this a known thing?
The tress are all external and assigned to a GameObject during design not runtime.
I thought it was an oddity in the variable since it was a shared variable I created myself but deleting it just made the next variable in the list duplicate.
The external tree does not duplicate the variable, it is only the one added to the GameObject
Is this a known thing?