1. Working on a project for someone else in UFPS. I can't get either the demo arms or the arms made with FPS meshkit to animate. No parameters are being updated in the controller, so they continually sit in the idle state. What's supposed hook into that to update those parameters? I've compared what I have to the demo scene and I'm not noticing anything.
2. The other things is the arms appear above the characters head, so they kind of stick into view at the top of the screen. I know I can adjust the position springs of the arms when they're holding a weapon, but how do I change their regular position? I tried a few things that had no effect. I tried changing the origin point of the model (although, because my tool can't do the same for rigging, that's probably why nothing happened). I also tried changing this setting, which seems to have no effect on anything no matter how high I set it.

2. The other things is the arms appear above the characters head, so they kind of stick into view at the top of the screen. I know I can adjust the position springs of the arms when they're holding a weapon, but how do I change their regular position? I tried a few things that had no effect. I tried changing the origin point of the model (although, because my tool can't do the same for rigging, that's probably why nothing happened). I also tried changing this setting, which seems to have no effect on anything no matter how high I set it.
