First Person Animation Question

evade123

Member
So I see the documentation says If you use a different model (generic) you can't use the same animations. I purchased this model and was trying to implement for my first person character/arms. I would need to create entirely new animations? There is no other work around? What if the arms were humanoid?

 
If you haven't seen it this page summarizes your options well:

 
This is probably a simple question. Can't figure out what I did, but how do I get the arms to not appear in the shadow? fps.PNG
 
You should be able to just set "Cast Shadows" to "Off" on the relevant SkinnedMeshRenderer components (these will be found on the child objects under your first person arms objects, e.g. "Nolan/First Person Objects/NolanFirstPersonArms/...").
 
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