OutOfMemoryException: Out of memory
System.Collections.Generic.List`1[T].set_Capacity (System.Int32 value) (at <599589bf4ce248909b8a14cbe4a2034e>:0)
System.Collections.Generic.List`1[T].EnsureCapacity (System.Int32 min) (at <599589bf4ce248909b8a14cbe4a2034e>:0)
System.Collections.Generic.List`1[T].Add (T item) (at <599589bf4ce248909b8a14cbe4a2034e>:0)
System.Collections.Generic.List`1[T].System.Collections.IList.Add (System.Object item) (at <599589bf4ce248909b8a14cbe4a2034e>:0)
BinaryDeserialization.LoadField (BehaviorDesigner.Runtime.FieldSerializationData fieldSerializationData, System.Collections.Generic.Dictionary`2[TKey,TValue] fieldIndexMap, System.Type fieldType, System.String fieldName, System.Int32 hashPrefix, BehaviorDesigner.Runtime.IVariableSource variableSource, System.Object obj, System.Reflection.FieldInfo fieldInfo) (at <20126bbe51eb4fb0864ac4163de1de6e>:0)
BinaryDeserialization.LoadNodeData (BehaviorDesigner.Runtime.FieldSerializationData fieldSerializationData, System.Collections.Generic.Dictionary`2[TKey,TValue] fieldIndexMap, BehaviorDesigner.Runtime.Tasks.Task task) (at <20126bbe51eb4fb0864ac4163de1de6e>:0)
BinaryDeserialization.LoadTask (BehaviorDesigner.Runtime.TaskSerializationData taskSerializationData, BehaviorDesigner.Runtime.FieldSerializationData fieldSerializationData, System.Collections.Generic.List`1[BehaviorDesigner.Runtime.Tasks.Task]& taskList, BehaviorDesigner.Runtime.BehaviorSource& behaviorSource) (at <20126bbe51eb4fb0864ac4163de1de6e>:0)
BinaryDeserialization.Load (BehaviorDesigner.Runtime.TaskSerializationData taskData, BehaviorDesigner.Runtime.BehaviorSource behaviorSource) (at <20126bbe51eb4fb0864ac4163de1de6e>:0)
BehaviorDesigner.Runtime.BehaviorSource.CheckForSerialization (System.Boolean force, BehaviorDesigner.Runtime.BehaviorSource behaviorSource) (at <20126bbe51eb4fb0864ac4163de1de6e>:0)
BehaviorDesigner.Runtime.Behavior.CheckForSerialization () (at <20126bbe51eb4fb0864ac4163de1de6e>:0)
BehaviorDesigner.Runtime.BehaviorManager.LoadBehavior (BehaviorDesigner.Runtime.Behavior behavior, UnityEngine.GameObject behaviorGameObject, System.String gameObjectName, UnityEngine.Transform behaviorTransform) (at <20126bbe51eb4fb0864ac4163de1de6e>:0)
BehaviorDesigner.Runtime.BehaviorManager.EnableBehavior (BehaviorDesigner.Runtime.Behavior behavior) (at <20126bbe51eb4fb0864ac4163de1de6e>:0)
BehaviorDesigner.Runtime.Behavior.EnableBehavior () (at <20126bbe51eb4fb0864ac4163de1de6e>:0)
BehaviorDesigner.Runtime.Behavior.Start () (at <20126bbe51eb4fb0864ac4163de1de6e>:0)