Hi everyone, so this is something I got working a couple years ago but now I'm stuck and was hoping to get some advice. I'm using a Quadruped player with Final IK, and I want the player to rotate correctly along a slope for instance. The Grounder Quadruped script usually takes care of all this. It seems to kinda work, but only when the character isn't moving. I did a bit of research (found this thread actually), and messed around with the Final IK Bridge script for hours, but I'm still at a loss. I know it's gotta be a simple fix since it seems to work when the player is stationary. Probably something to do with changing when the IK solver updates?
Here's a video showing the issue:
Any advice would be much appreciated, thank you!
Here's a video showing the issue:
Any advice would be much appreciated, thank you!