[Feature Request] Two-handed weapon IK option for 'support hand'

Hello for IK follow the instructions here:-


and the firing audio clip(s) is set on the Shootable Weapon script USE --- Animator Audio --- Audio Clips
 
Hello for IK follow the instructions here:-


and the firing audio clip(s) is set on the Shootable Weapon script USE --- Animator Audio --- Audio Clips
Thanks But i cant find left hand IK adjustment means rotate. Is there any video tutorial for this.Thanks
 
Not sure there is a tutorial, but if you follow the instructions it should work.

1. Create an empty child object of you gun, call it IK_hand or whatever you want, and position it where you want the left hand to be.

2. Pop that in the Non Dominant Hand IK Target field on the Third Person Perspective Item component.

3. Move and rotate the game object you created in stop 1. Until the hand is correctly positioned.
 
Not sure there is a tutorial, but if you follow the instructions it should work.

1. Create an empty child object of you gun, call it IK_hand or whatever you want, and position it where you want the left hand to be.

2. Pop that in the Non Dominant Hand IK Target field on the Third Person Perspective Item component.

3. Move and rotate the game object you created in stop 1. Until the hand is correctly positioned.
[/QUOThanks a lot but after modification the reload looks weird.Please Help
 
Ok, just scroll up this thread to just before your first post that's the answer to the reload issue, and as for adding and switching weapons that's well covered in the excellent documentation and or videos on this site, if you have added one weapon then the rest is easy.
 
Top