Feature Request: Picking up new weapons that aren't in the default loadout

Hi,

Whilst working with the Deathmatch AI, I've had to add some custom logic to get the agents to pick up weapons that aren't in their inventory. In fact, the agents start off with no weapons at all, and they have to manually try to find a nearby pickup. I was wondering if there is any intention of adding support for this scenario out-of-the-box into the behaviour trees, such as modifying the Search For Ammo task to not only replenish ammo, but to potentially find a new weapon pickup within a given radius if the agent has an empty inventory. Initially, I actually thought this was already built-in to the behaviour tree, I think it would be a great addition, given that this kind of logic is common for a large variety of games. Any thoughts and comments are welcome. Thank you and Happy New Year (y)
 
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