Feature Request: First Person Raise Weapon

It's important that I have lighting and shadows effect my first person character meshes - this can be achieved by not using the first person camera. However, this allows the arms and weapon to pass through geometry in the environment. I would like a feature whereby the weapon is raised if the character moves too close to a collider, and use of the weapon (and aiming/zoom) is prevented until the player moves away, as seen in modern fps games e.g Far Cry 5.
 
In a future version I'd like to support the tiny arms approach which will help with accurate lighting, but that doesn't prevent wanting to have a pullback ability for first person as well. I've written it down, though if you get to it before I do you can use the third person item pullback ability as a base for first person.
 
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