[Feature Request] Better pseudo 3D path gizmos

This is a little thing to the point of being a nitpick but it's hard to tell where the points for a pseudo 3D path are unless you look at them from above in isometric view. For the next update can you make it so each point has lines that go straight up into the air so it's easier to position them? I think this could be easily done by calling Gizmos.Drawray(PathpointPosition, Vector3.up) on each point.
 
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