Hi,
I'm trying to understand how to use external Behavior Trees by reading the relevant documentation, where I see that a "Behavior Tree Reference task" must be used and where an example is demonstrated in the RTS sample project.
However, I cannot find any "Behavior Tree Reference task" in any of the Behavior Trees attached to Game Objects in the RTS sample project. I did find an "Attack" external Behavior inside the "Resources" folder of the RTS project, but it doesn't get referenced from any Behavior Tree on a GameObject in Hierarchy, or from any script (as far as I could see, but maybe I missed something).
Any help would be really appreciated!
I'm trying to understand how to use external Behavior Trees by reading the relevant documentation, where I see that a "Behavior Tree Reference task" must be used and where an example is demonstrated in the RTS sample project.
However, I cannot find any "Behavior Tree Reference task" in any of the Behavior Trees attached to Game Objects in the RTS sample project. I did find an "Attack" external Behavior inside the "Resources" folder of the RTS project, but it doesn't get referenced from any Behavior Tree on a GameObject in Hierarchy, or from any script (as far as I could see, but maybe I missed something).
Any help would be really appreciated!
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