Excessive GC when using Behavior Designer Pro

PiereN

New member
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Hi, I got a lot of GC when I use Behavior Designer Pro.(using subtree) I update the trees manually (a few per frame) with MaxEvaluationCount set to 5.
Using the old behavior tree system there were no GC issue, I am missing something?
 
Thanks for the heads up - it does look like some heap allocations slipped in. I'll have it fixed for the next update.
 
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