P PiereN New member Mar 19, 2025 #1 Hi, I got a lot of GC when I use Behavior Designer Pro.(using subtree) I update the trees manually (a few per frame) with MaxEvaluationCount set to 5. Using the old behavior tree system there were no GC issue, I am missing something?
Hi, I got a lot of GC when I use Behavior Designer Pro.(using subtree) I update the trees manually (a few per frame) with MaxEvaluationCount set to 5. Using the old behavior tree system there were no GC issue, I am missing something?
Justin Administrator Staff member Mar 20, 2025 #2 Thanks for the heads up - it does look like some heap allocations slipped in. I'll have it fixed for the next update.
Thanks for the heads up - it does look like some heap allocations slipped in. I'll have it fixed for the next update.