Hi, im a bit lost with the UCC + UIS integration for my hotbar. Im trying to do a hotbar like survival games, where it works like a extension of the inventory using 1 to 9 to equip / unequip each slot, you can drag to/from there into inventory. I followed the suggestion of the demos scene of doing a equipment slot, i did that and it is working ok, but i don't fully understand the integration for equip/unequip.
UCC character have item ability Equip/Unequip:

but there isn't any mention there of slots or collection, i don't know how those inputs are interpreted or what action are they doing, by default i understand the item set rules are ccreated based on the loadout and Equip/Unequip Ability use those combinations based on index?
so if i want to use my Hotbar made of 9 equippable Equipment Slots, this setup should do that?

This currently doesn't do anything, so im sure im missing something, i can correctly drop the weapons on the hotbar, but hiting the numbers don't equip the weapons. I tried disabling the Equip/Unequip item ability from atlas but its the same, im missing something or im doing it completely wrong?
EDIT: the screen show index 0 for all the inputs but i set that after screen with the same result
UCC character have item ability Equip/Unequip:

but there isn't any mention there of slots or collection, i don't know how those inputs are interpreted or what action are they doing, by default i understand the item set rules are ccreated based on the loadout and Equip/Unequip Ability use those combinations based on index?
so if i want to use my Hotbar made of 9 equippable Equipment Slots, this setup should do that?

This currently doesn't do anything, so im sure im missing something, i can correctly drop the weapons on the hotbar, but hiting the numbers don't equip the weapons. I tried disabling the Equip/Unequip item ability from atlas but its the same, im missing something or im doing it completely wrong?
EDIT: the screen show index 0 for all the inputs but i set that after screen with the same result
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