Good day. I noticed a bug, that when I have subtree on my main tree - there are not all the nodes being baked. That is not happening when subscene in opened for editing. I made workaround.
Pls see gist -snip-. This is a patch to be applied. You can save it as my-change.patch. And after that apply git apply my-change.patch.
Or here is a full BehaviorTree.cs file -snip-
Pls see gist -snip-. This is a patch to be applied. You can save it as my-change.patch. And after that apply git apply my-change.patch.
Or here is a full BehaviorTree.cs file -snip-
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