You could use Move Towards to start the character moving towards a fixed point:
https://opsive.com/support/document...er/character/abilities/move-towards-location/
You can also manually call CharacterLocomotion.Move every tick to manually move your character without requiring player input. For example,
characterLocomotion.Move(0, 1, 0)
will move the character forward. (You'll need to get a reference to the character's CharacterLocomotion component, which exists inside of the
Opsive.UltimateCharacterController.Character
namespace).