I'm assuming most people in this thread would've dealt with the 'Line of sight' not working for AI detecting the player?
I've never gotten this to work really. Currently the AI will only detect the player if I attack them.
When set to line of sight they simply won't attack or enter combat mode.
Emerald AI debug mode shows a yellow raycast to the player, but doesn't enter attack mode.
Basics are set up, AI looks for Player tag on Character layer, Player is set to Enemy in relations.
If I use a test cube set with Player tag and Character layer, the AI enters combat mode when they see it but doesn't fire.
Anyone managed to successfully get it working with Opsive character?
I guess BHS have made an update where Emerald AI can have abilities.. so it's a bug.. I would bypass it by making a fake ability that doesn't do anything. Until it's fixed.Hey @Mattis yes updating fixed the LOS issue!
I'm now getting the 'There's a missing ability object in one of the ability objects slots of EmeraldAICharacter'
Pretty sure it's just an Emerald issue, but anyone had it and know a fix? I get it a lot but can't nail down what causes it, neither can the Emerald dev.
AI Character has ability object set correctly, no empty slots, animations are set up with animation events and everything.
The abilities aren't new, it's basically the projectile. It's already set correctly, there's definitely a bug in their code.I guess BHS have made an update where Emerald AI can have abilities.. so it's a bug.. I would bypass it by making a fake ability that doesn't do anything. Until it's fixed.