In the behavior tree, only "Discover Target" and "Seek" were set for the AI. During the movement, the AI's movement is sometimes constantly interrupted, resulting in very unsmooth movement or even incorrect movement. I have tried changing the behavior tree, the animation controller, and modifying its ability parameters, but I haven't found the cause of the problem. It is likely due to the character settings. This problem has been bothering me for several days, and I hope to get a new solution.






