playnary_neu
New member
Hey there - i'm using Behaviour Tree Designer and it works great, but - and this might sound stupid - I'm having some workflow trouble because I can't for the heck of it find an easy way to duplicate a tree, e.g. for a slightly varying agent. Is there any way to copy-paste large trees (without losing the connections) from one game object to another? Or maybe to reference external trees and then remove that reference but keeping the actual tree?