There is an Animation Event Trigger:
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Animation Event Trigger - Opsive
As you are looking through the inspector fields on the Ultimate Character Controller objects you’ll see a field which looks similar to this field within . . .opsive.com
For equip and unequip this is set on the Character Item component.
I have a similar question. I created dual pistols, using the demo animations / animation controllers, etc. It's working correctly... Anyway my question is regarding the differences between the "Equip from Aim" vs "Equip from Idle" states in the animator controller. With the demo, it seems like when you equip/unequip from aim, that the left arm animation plays slightly delayed after the right arm. I'm guessing this was done on purpose? So, if there's a setting controlling this, how could I change it so that both arm animations play at the same time? I'm having trouble finding where to adjust this...