Ok, I am able to reproduce the issues in the Demo scene by picking up the Assault Rifle at the start, going to the 2.5D section and setting all the following settings:
Ultimate Character Locomotion:
Third Person Pseudo 3D:
- Disable "Look in Move Direction"
Abilities (Jump):
- Force: 0.6
- Sideways Force Multiplier: 1
- Backwards Force Multipier: 1
- Max Repeated Jump Count: 1
- Repeated Jump Force: 2
Abilities (Speed Change):
- Start Type: Automatic
- Stop Type: Manual
Item Abilities (Aim):
- Start Type: Automatic
- Stop Type: Manual
- Disable Speed Change
Character Health:
- Disable Fall Damage
After that, move around and double jump while continuously tapping the Jump button, observe that the player can jump more than twice even though the repeated jump amount is only set to 1.
Also notice that there are general issues that happen with the players aiming and the double jump doesnt happen at consistent times or force amounts and sometime it seems that the double jump causes a sudden, abrupt and instant force bump (specifically when standing still and spamming the Jump button quickly) and sometime it works naturally and smoothly, as expected.