a2345sooted
New member
i can add that i'm experiencing this with a very simple tree from one of the tutorial videos. The one where we randomize patrol points. When i disable the object with the tree on it in the scene, no freezes. When i enable it, freezes, unfreezes, freezes, eventually i have to force quit. The tree is just repeater -> seq -> random game object from array -> move to -> wait
the waypoints are in the Shared Variables in the scene, just like the tutorial.
i'm on a mac:
here's my unity version: 6000.1.1f1
here's the package json for my behavior designer installation:
{
"name": "com.opsive.behaviordesigner",
"version": "2.1.2",
....
"dependencies": {
"com.opsive.shared": "2.0.0",
"com.opsive.graphdesigner": "2.0.0",
"com.unity.burst": "1.8.17",
"com.unity.entities": "1.3.8"
},
...
}
*** EDIT ***
An earlier commenter mentioned the Behavior Designer graph window being open as the culprit. Same for me. When I closed the window while in play mode, no more freezing.
*** EDIT 2 ***
Spoke too soon probably. I duplicated my agent a few times in the scene and the freezing came back, even with the BD window closed.
the waypoints are in the Shared Variables in the scene, just like the tutorial.
i'm on a mac:
here's my unity version: 6000.1.1f1
here's the package json for my behavior designer installation:
{
"name": "com.opsive.behaviordesigner",
"version": "2.1.2",
....
"dependencies": {
"com.opsive.shared": "2.0.0",
"com.opsive.graphdesigner": "2.0.0",
"com.unity.burst": "1.8.17",
"com.unity.entities": "1.3.8"
},
...
}
*** EDIT ***
An earlier commenter mentioned the Behavior Designer graph window being open as the culprit. Same for me. When I closed the window while in play mode, no more freezing.
*** EDIT 2 ***
Spoke too soon probably. I duplicated my agent a few times in the scene and the freezing came back, even with the BD window closed.
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