Demo scene is too heavy

TrungDong

Member
I'm creating a mobile game, and to use this package, I need to see how it work in demo scene.
However, with this current demo scene, it's too heavy to run on my Macbook pro.

4.3M tris and 3028 SetPass calls!
Is it really needed to be such heavy for a simple demo scene? I just don't understand.
How can I get a simple demo scene just like old days UFPS's one?

Screen Shot 2018-09-30 at 3.19.45 PM.png
 
We didn't optimize the demo scene at all, adding occlusion culling is would be a quick way to reduce the amount rendered. I've added it to my list to take a look at optimizing the demo scene.
 
That's a good point - we didn't include any lightmaps because it's a large file size and the format changes pretty regularly with Unity version. Not having the runtime lights helps things significantly.
 
Justin, it might be worthwhile to add a low poly version of the demo scene, and even a low-poly Nolan. There are so many folks working on low poly games nowadays, and may also be a nice place to test for mobile.
 
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