Decaying SubTree

strelitzia

New member
Okay i Build Subtree w Subtree in my case its looks like that
1750506210793.png

1750506248517.png

But sometimes this Subtree is decaying. in general, in play mode it is always decaying, but when you exit it returns. But sometimes there's a chance that it won't return and will break.
And its looks like that ( all subtree is lost)
1750506371513.png
I have to backup forever and it's a horrible experience.
 
Are you able to reproduce that? I have seen this occur before but haven't been able to reproduce it in order to figure out what is going wrong.
 
Thanks, so you are spawning an agent and then activating/deactivating that GameObject? I just tried something similar but it didn't persist. I am using the attached repro package as a test - does the nested subtree references persist for you with this package? Alternatively, are you able to send a repro package?
 

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Thanks, so you are spawning an agent and then activating/deactivating that GameObject? I just tried something similar but it didn't persist. I am using the attached repro package as a test - does the nested subtree references persist for you with this package? Alternatively, are you able to send a repro package?
After Exit playMode Enter to Prefab in scene (open prefab hierarchy) and Open Graph ( in prefab not on project) . I just repeated it in the demo scene and broke it.
1750520834490.png
 
Last edited:
Thanks, I was able to reproduce it. I'll get it fixed in the next version which will be released within the next few days. Thanks again for the repro steps!
 
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