Rejected Games
New member
Hello,
We are using a custom ticker which updates the behavior tree less frequently than the default "Every Frame" update. When the tree is executed through this custom tick, the tree does not reevaluate.
Additionally, when we add a Subtree Reference node to the main tree, it seems impossible to use the custom tick. We receive a warning that the tree is not being activated.
Because of this, we are unsure how reevaluation is supposed to work when using a custom tick together with subtree references.
Could you clarify the correct approach for triggering reevaluation in this setup?
We are using a custom ticker which updates the behavior tree less frequently than the default "Every Frame" update. When the tree is executed through this custom tick, the tree does not reevaluate.
Additionally, when we add a Subtree Reference node to the main tree, it seems impossible to use the custom tick. We receive a warning that the tree is not being activated.
Because of this, we are unsure how reevaluation is supposed to work when using a custom tick together with subtree references.
Could you clarify the correct approach for triggering reevaluation in this setup?