Creating Behaviour Trees at runtime

Alek

New member
hi, i am looking for a way to create a behavour tree fully in runtime (serialize some sort of a class to then create a bahaviour tree based on it, and add it to a target object), is there a way to do that?



i saw a post about this from like 7 years ago, but the given code snippet did not work
 
This isn't a supported feature of Behavior Designer. I'd like to eventually add support for this officially but right now there are higher priority items. This will also only be added to the Pro version.
 
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