Conditional Aborts Just Arent Working :(

locksmitharmy

New member
For both Idle and Wander, the conditional aborts dont override it :(
1653682256803.png
QUICK EXPLANATION:
basically, if the monster can see or hear the character, it sets a target, if there is a target, and the character is within range, the monster chases or attacks...
if, either, there is no target, or the character is not in range (and the monster is not activly seeking) the monster will idle, taunt or wander.
PROBLEM:
when the monster is Idling or Wandering, it stops checking the previous blocks. The monster does not try to see or hear, it doesnt care about combat or seeking... it just waits... or wanders.

It is supposed to do this (first frame does do this):
1653682479262.png
But I get this:
1653682512143.png
See, it isnt checking the higher priority steps... they are just gray :(
 
You should add an abort type to "I can hear/see an enemy" Conditional aborts are recursive so the abort on your "senses" selector isn't being reevaluated.
 
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