Collider issue with start and stop ability

vuji

New member
Hi Justin,

I’m having an issue with my start and stop ability.
They’re set up using Execute Events, and the movement is driven by root motion.

When the ability ends, the collider doesn’t line up correctly with the character, it looks like it lags behind and then catches up.
The faster the movement speed, the more noticeable it becomes.

Do you have any idea what might be causing this or what I should check?

View attachment 08.02.2026_14.02.06_REC.mp4
 
Did you switch out the animations? This is generally related to the animation being baked in or the rig origin being different from the avatars rig origin.
 
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