Tzirrit
New member
I've stripped the attack down to a very simple 2 step combo, using AnimatorAudio Sequence and the problem still appears. Requiring a CharacterAttribute was not the cause. I've also used different timings for the OnAnimatorItemUse and OnAnimatorItemUseComplete events, I've even tried it without sending events but using fixed timings.
In all cases, the root cause seems to be that the states are not being reset properly.
@Justin I did some digging but I cannot pinpoint the correct place in the MeleeWeapon / UsableItem code where SlotItemStateIndex and SlotItemSubstateIndex are being set. Could you point me in the right direction and maybe shed some light on how/when the states should be reset finally?
Somehow it seems that they are overwritten after being set, I assume because I have set the Reset Delay to .5 instead of -1. How else can I reset the combo after the attack is done?
In all cases, the root cause seems to be that the states are not being reset properly.
@Justin I did some digging but I cannot pinpoint the correct place in the MeleeWeapon / UsableItem code where SlotItemStateIndex and SlotItemSubstateIndex are being set. Could you point me in the right direction and maybe shed some light on how/when the states should be reset finally?
Somehow it seems that they are overwritten after being set, I assume because I have set the Reset Delay to .5 instead of -1. How else can I reset the combo after the attack is done?
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