Absent83
Member
Hi Justin!
Can you please describe more detailed CharacterLayerManager?
Enemy Layers
Layer Mask that specifies the layer that the enemies use.
Invisible Layers
Layer Mask that specifies any layers that are invisible to the character (such as water or invisible planes placed on top of stairs).
Solid Layers
Layer mask that specifies any layers that represent a solid object (such as the ground or a moving platform).
An example use is for the collision detection by the character controller. The controller will use the Solid Layers mask to determine what is considered the ground to prevent the character from falling through the floor.
what does it mean that layer is "invisible" / "solid"? How does "enemy" layer use?
how these layers are related to these settings:
Can you please describe more detailed CharacterLayerManager?
Layer Manager - Opsive
When the character is created one of the required components is the Character Layer Manager. The Character Layer Manager specifies which layers the character should . . .
opsive.com
Enemy Layers
Layer Mask that specifies the layer that the enemies use.
Invisible Layers
Layer Mask that specifies any layers that are invisible to the character (such as water or invisible planes placed on top of stairs).
Solid Layers
Layer mask that specifies any layers that represent a solid object (such as the ground or a moving platform).
An example use is for the collision detection by the character controller. The controller will use the Solid Layers mask to determine what is considered the ground to prevent the character from falling through the floor.
what does it mean that layer is "invisible" / "solid"? How does "enemy" layer use?
how these layers are related to these settings:
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