I'm starting to play around with the Third Person Controller to get a feel for how it works. For some reason, the mesh of my character is rendering offset from the parent game object. In the first screenshot, Enemy2 is selected and you can see that, based on the transform, it is positioned correctly in the scene (the widget in the foreground).
In the second screenshot, the child game object for the mesh, LowMan, is selected and the transform is (0, 0, 0) but it is being offset from the parent game object by (9, 1, 1). You can see it is rendered in the upper right of the scene view.
I can't seem to figure out what I have configured incorrectly. Any idea what might be going on here?
In the second screenshot, the child game object for the mesh, LowMan, is selected and the transform is (0, 0, 0) but it is being offset from the parent game object by (9, 1, 1). You can see it is rendered in the upper right of the scene view.
I can't seem to figure out what I have configured incorrectly. Any idea what might be going on here?