Hello, I'm new to UCC and'm having an issue with the character ignoring all collisions after using the ModelManager to change the active model. In the attached video, you can see the issue happening.
In my game I have a base version of the atlas character and at runtime we are spawning a new avatar and adding it as a new model to the atlas character. I need to set it in runtime because in my game players are able to spawn custom avatars from our servers, so it's not possible to have the prefab already set with the models. The custom models we use have the mixamo rig structure.
To configure the new model I'm using the CharacterBuilder class, using the AddAnimator, AddUnityIK, AddFootEffects, and AddColliders on the newly spawned custom avatar and after that adding it as a new model to the Default character using the AddCharacterModel. After that, when the new avatar is set as active the player just starts falling through the ground, although not errors appear on the console.
I already searched for similar issues on the forum, and found other treads like [this] one, but the solutions proposed there are already on my version of UCC (for the one Justin suggested) or didn't work for my case.
UCC version: 3.3.3p1
Unity version: 6000.2.14f1
In my game I have a base version of the atlas character and at runtime we are spawning a new avatar and adding it as a new model to the atlas character. I need to set it in runtime because in my game players are able to spawn custom avatars from our servers, so it's not possible to have the prefab already set with the models. The custom models we use have the mixamo rig structure.
To configure the new model I'm using the CharacterBuilder class, using the AddAnimator, AddUnityIK, AddFootEffects, and AddColliders on the newly spawned custom avatar and after that adding it as a new model to the Default character using the AddCharacterModel. After that, when the new avatar is set as active the player just starts falling through the ground, although not errors appear on the console.
I already searched for similar issues on the forum, and found other treads like [this] one, but the solutions proposed there are already on my version of UCC (for the one Justin suggested) or didn't work for my case.
UCC version: 3.3.3p1
Unity version: 6000.2.14f1
