Changing external Behavior Tree

AraragiAriel

New member
Hi! It seems that when I create a prefab I can't change the external beahvior tree on the object anymore. What I would like to do is have an enemy prefab with an external tree, and then have variants from this prefab which would have different external trees. Is there a way to do that? Or by having an prefab it is impossible to change the tree?
 
In the Behavior Designer preferences you can enable editing prefabs. With an external tree it's the safe and recommended option. The reason the option exists is because with binary serialization sometimes Unity merges the bytes wrong and corrupts the tree.
 
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