Changing Character foot effects sounds for the Materials?

Shizane

New member
Hi,

Where in the character settings do you adjust footstep sounds per layer/material type for grass, dirt etc? I see the audio source on the foot and the Character foot effects script but I dont see where to setup the different sounds per material type.

Cheers.
 
The surface system is what you're looking for. Here's a video that explains it in detail and its documentation page:


SurfaceEffects are what control the audio clips that are played. In the demo scene, these can be found in Assets/UltimateCharacterController/Demo/SurfaceSystem/SurfaceEffects/.
 
Ok that's great thank you but for footsteps how do you determine the ground type so that a different sound will play? I changed the material type on the mesh to wood, grass etc...

It looks like everything is setup by default with the controller as well...
 

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