charlesdayhoff.ability@gm
New member
Hi, I'm newer to the system so please bear with me.
I'm trying to make a platformer that activates the align to ground ability when the character comes in contact with a trigger (box collider) and then deactivates the state when they go outside the trigger.
From the demo, I saw that there's a State Trigger Script, but it doesn't seem to be working as intended when the StateName is set to AlignToGround or AlignToGravityZone. Is this the correct way of doing this? What am I doing wrong?
Bear in mind, I'm almost positive I'm making some sort of basic mistake. It also doesn't have to be a box collider if there's a simpler way of doing this.
Please Advise!
I'm trying to make a platformer that activates the align to ground ability when the character comes in contact with a trigger (box collider) and then deactivates the state when they go outside the trigger.
From the demo, I saw that there's a State Trigger Script, but it doesn't seem to be working as intended when the StateName is set to AlignToGround or AlignToGravityZone. Is this the correct way of doing this? What am I doing wrong?
Bear in mind, I'm almost positive I'm making some sort of basic mistake. It also doesn't have to be a box collider if there's a simpler way of doing this.
Please Advise!